There is a child who walks in the treetops at daybreak and at dusk. He prefers the company of birds to that of men, so few men have seen him, but some have heard him yodel as he slides down the back side of the sky on his way home, beyond the sun.
He waits to play in the gales of the summer storms. He lets his limbs fall limp in the wind and tumbles headfirst across the tops of the greatest oaks, miles and miles, until he’s lost. He prefers being lost to being found.
He will play with you, but nobody can say where they happened on him, where they traveled, or where they stopped. If the map of your hike is still hanging on the bulletin board in your brain, he hears it flapping in your thoughts, and he runs away. But if you walk in the woods for hours, chasing a furtive warbler or naming new colors, and not wishing yet for bed — well, he might find you.
You’ll tumble all night along the wind with him into the sleepiest hours. Somehow a sunbeam will wake you under a forest elm near your home, and the warbler that eluded you will be singing on your chest. You’ll not be sure you didn’t dream it. The memory of that night will fade, quicker than most, till they’re thinner than a sigh.
You can’t resist; you’ll return to the woods and get intentionally lost. After trails and no trails, grass and shrub and moss, after wandering up and down you’ll despair of ever playing with the mysterious child again. Then you’ll remember: he found you, not lost in the random, but enthralled in chasing God’s spies.
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He does prefer lost to found, birds to men, and wild to tame, but he can’t stay out of towns since that is where the town games are. This very child runs the streets all day, but is seen most often right after supper when the sunshafts split up and choose tag teams. He joins both sides, the younger golds and the evening mauves.
He plays town games. He will come to your house. Now town games, unlike country games, are full of rules, and rules about rules, and hat deep in the rules is where the fun begins. There is no tumbling wild through towns but tracing puzzles, rather, to their first brick.
But I’m getting ahead. I’ll tell you how his favorite games play, but don’t try too hard to memorize, and forget about taking notes. The rules are made up on the spot, and grow with the game, and the best rules grow too fast to write down.
You were a child once. Right after supper, I say, when the light is right, the town-children begin to run in packs like labrador retrievers. Maybe you didn’t play the doorbell game, but I did, and it’s a favorite, and this Child is somewhere among the pack who rings doorbells and runs away at the porch light hour. But this culprit runs away only for the sake of the return, because when he pranks a house he returns, time after time, until he finds someone to play.
Answer the door every time. There won’t be anyone there. It is a prank, after all. At the beginning, there will be a long time between his visits, so you’ll have forgotten the last prank. Gradually, he’ll ring more often, till you recognize you’re being teased. At this point most people stop leaving supper to answer the door, thinking they’ll starve those annoying children of the attention they’re after, and they are correct. He stops ringing, since he doesn’t want to bother anyone who doesn’t want to play.
But if you want to play, play is work, so answer every time, day or night. When you have found an empty porch return gently to your bed or table and think no more of it. Do not try to learn anything or notice patterns. There is nothing in this event which will help you the next time. Just try to answer quickly.
No, don’t bother to hide near the door. Some try this; when he rings they throw open the door, leap off the porch and run across the lawn to where they think he’s hiding. He’s never there; he moves like a hummingbird. Truth is, he must find, he cannot be found. He cannot be caught.
One day he’ll be standing on your front porch. You cannot, at first, tell him by his appearance. Like many children, he enjoys dressing up, so the first countless times he is disguised. You will know it is him because he will ask you a riddle.
You may ask yourself why, it being your front porch, he should ask you a riddle. As you take four seconds to wonder this, he will run away. If you say or think anything at all except the riddle’s answer, he runs away. Anytime he runs away, he is a long time returning.
The only way to respond to the riddle is to say the first thing you think of when you hear it. But, of course, if you answer wrong, he runs away. There is no exact right answer to the riddle, which he formulates especially for you and especially for that day. The right answer is whatever you happen to think — but this doesn’t mean the riddle has a casual answer. Your answer will be wrong if your thoughts are wrong.
How will your thoughts be right? Have the right friend at your kitchen table. A friend who has talked with the child, maybe. If, when the doorbell rings, you’ve been talking all evening with your friend about country games and town games, kitchen games and porch games, and above all, the game of talking – talking all through supper and after, when the dishes are put back in the cupboard, when the fireplace has been lit and the ardent talk has been moved to the club chairs; if you get up when the doorbell rings and back your way up to the door, still talking and listening, and then, turning and opening the door, near absentmimdedly, while mulling your next reply to your friend — then, The Child shows a disguise and a laughing riddle. Let the riddle and the paused conversation mix in your mind — that thought, that new one, will be the correct answer to the riddle.
His disguise is as much for you as for him. He likes to distract you with, say, a surprising mask (never ugly) so you will stumble for a second, miss the riddle, and — he runs away. He isn’t cruel, he just enjoys challenging you and watching you learn the rules of his rule-less game.
